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Contents

Official guidance
Video Games Development Company Manual

VGDC50000 · Eligible expenditure

  • VGDC50005 · Introduction
  • VGDC50010 · Core expenditure
  • VGDC50020 · Attributing costs across the stages of video game
  • VGDC50030 · Distinguishing ‘initial concept design’ from later stages of development
  • VGDC50050 · European expenditure
  • VGDC50060 · Subcontractor costs
  • VGDC50110 · Apportionments - ‘fair and reasonable’
  • VGDC50115 · Celebrities and image rights
  • VGDC50120 · Non-core expenditure
  • VGDC50130 · Ineligible expenditure
  1. Eligible expenditure: contents
  2. Eligible expenditure: non-core expenditure

VGDC50120 | Eligible expenditure: non-core expenditure

From HM Revenue & Customs · Video Games Development Company Manual

S1276AE, S1217CG Corporation Tax Act 2009

Video Games Tax Relief (VGTR) in respect of a video game trade by a Video Games Development Company (VGDC) is only available on elements of core expenditure (VGDC50010) that are also European expenditure.

Not all European expenditure is core expenditure. Some elements of European expenditure will not be core expenditure because they relate to initial design stage activities or commercial exploitation of the video game.

For example, the extent to which artwork is used as part of the process of establishing the commercial viability of the video game is initial concept design activity. It is not core expenditure and not eligible for VGTR.

Expenditure on advertising a video game is not development expenditure and therefore not core expenditure. This would include producing promotional spots for the video game, such as trailers which may not include actual game footage.

This expenditure will still be included in the profits and losses of the video game trade. It is simply not eligible for VGTR.

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